Maxon proudly announced the 18th release of Cinema 4D, with powerful and easily accessible tools that are tailored to the needs of
creative professionals and help master the challenges of digital production for TV, film, games, architecture, advertising and design.
Cinema 4D has always offered a fast and intuitive workflow, and Release 18 gives 3D artists powerful new tools, and makes VFX workflows accessible.
With the new Fracture Voronoi object you can tear down walls. Systematically shatter any object into procedural fragments using virtually anything to control the distribution of the shattered pieces.
Create artistic procedural geometry using splines, polygon objects or particles. Fracture Voronoi is always live which means you can change elements at any time.
As a native MoGraph object it works seamlessly with Dynamics and all the effectors and falloffs you like.
Interactive knife tools
The three new knife tools are available as separate commands so you can access the them via shortcut or Commander.
- The Line Cut tool lets you draw cuts across one or even multiple objects and tweak them on-the-fly with an interactive preview.
- The Plane Cut tool you can create new edges using the Local, World or Camera axes, or draw a line to define the plane and adjust the position and rotation of the cut numerically or with a viewport manipulator.
- The Loop/Path Cut tool creates symmetrical loops or paths based on a proportional or absolute distance to the surrounding edges, and preserves curvature when creating new edges.
Object Tracking
Integrate your Cinema 4D creations into real-world footage with Object Tracking, the next step in Maxon's effort to make VFX workflows and tools accessible.
Reconstruct the motion of the camera and any number of objects to transform a video file into a 3D world. Add 2D User Tracks for key features of the object and assign them to the Object Tracker, then reconstruct the object based on just the tracks or with the help of reference geometry.
You can now seamlessly integrate any number of 3D objects into real-world footage with ease.
Rendering
New shaders and shading options offer advanced rendering possibilities in Cinema 4D. With the Thin Film shader you can reproduce the iridescent rainbow effects of bubbles and oil slicks, or simply add fingerprints and oily residue to any surface.
Inverse Ambient Occlusion can be used to create masks for worn edges or to imitate subsurface scattering for faster rendering results.
The Shadow Catcher shader offers a convenient way to capture shadows and ambient occlusion from 3D objects so they can be easily composited over real-life footage.