Endorphin is the 3D industrys first dynamic motion synthesis software.
At the heart of Endorphin are its Adaptive Behaviours, which - unlike animation data - are
completely interactive. With Adaptive Behaviours, 3D characters essentially
animate themselves. Move two Football players close to each other and one will automatically tackle the
other one, realistically trying to grab hold of his legs and bringing him down or not. It really is up to you. Endorphin allows animators to direct scenes in real-time in a way they have never been able to do before.
You can change parameters or change behaviours and see the results instantly on the screen in front of you. It is software that will save animators time.
Endorphin integrates seamlessly into your pipeline and does not require you to change your custom
skeletons.
With spectacular turn-around times and stunning animation quality, Endorphin will change the
way you think about character animation.
Dynamic Motion Synthesis
Dynamic Motion Synthesis is a new approach to 3D character animation. Unlike conventional animation techniques such as keyframing or motion capture, Dynamic Motion Synthesis lets the animator use the CPU to create the character's movements in real-time. This is achieved by fully simulating the 3D character, specifically its motor control system and physical body.
Dynamic Motion Synthesis has two fundamental benefits:
- it drastically reduces animation asset production time and costs
- it produces fully interactive 3D characters.
How it Works
Dynamic Motion Synthesis is based on Oxford University's research on the control of human and animal body motions. In essence, we build a physical, biomechanically-realistic model of a character (e.g. a human or a dinosaur), implant an appropriate brain structure (usually a neural network), and use optimisation techniques (such as artificial evolution) to create the desired adaptive behaviour.