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  • Side Effects Houdini 13

    Houdini 13 From faster, more flexible particle tools, to a new lighting workflow, to the adoption of open standards such as OpenEXR 2 and OpenSubdiv, Houdini 13 will increase productivity and allow for bigger more impactful VFX.

    Whether you are a feature film VFX artist, a game developer or a commercial studio, this new release brings you new and enhanced tools that will meet the most demanding production requirements.

    Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.

    Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.

  • Houdini 13

    This page will give you an idea of the key features of Houdini 13 and the system requirements of Houdini 13.

    Take a look around.

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  • Side Effects Houdini 13 Key Features

    Modeling

    Houdini includes a wide variety of polygon, NURBS and subdivision surface modeling tools. Procedural techniques can be used to maintain a robust construction history and to create complex models such as environments.

    Clouds & Volumes

    The Cloud FX tools offer an artist-friendly way of building, sculpting and rendering cloud formations. This workflow utilizes sparse volume sculpting tools created as part of the OpenVDB open source initiative.

    Animation

    Houdini has an animator-friendly workflow which includes a channel editor, dope sheet and interactive timeline. Set keyframes on any parameter or use Houdini's Advanced Motion-editing tools for even more control.

    Character Rigging

    Houdini's node-based approach fits perfectly with the working methodology of a typical character rigging TD. Characters can then be wrapped up into a single Digital Asset node and delivered to the animation team.

    Lighting

    Houdini's lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Environment and GI lights work well with Mantra's physically-based rendering.

    Mantra Rendering

    With Houdini, you can rely on a robust built-in rendering solution called Mantra or create custom support for a wide variety of third party renderers. Mantra is particularly good at rendering volumes such as smoke.

    Compositing

    Houdini includes a node-based compositor which is perfect for creating slap comps. Lighters can test out render passes before sending plates to artists working with other compositing apps.

    Houdini 13 System Requirements:

    Operating System

    Windows: Requires Windows 7 SP1, Windows 8, or Windows 8.1 (32 or 64 bit)

    Mac OS X: Requires 64-bit Intel-based Mac with OSX 10.7, OSX 10.8, or OSX 10.9.

    Linux: Ubuntu 10.04+ (64-bit), Debian 6.0+ (64-bit), RHEL 5+ (64-bit), Fedora Core 12+ (64-bit), Open SUSE 11.2+ (64-bit), CentOS 5+ (64-bit), Mint 13+ (64-bit)

    Memory

    • 4 GB required
    • 64bit Operating System recommended
    • 8 GB or higher and 64bit strongly recommended for fluid simulations

    Processor

    • Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
    • 64-bit strongly recommended
    • Quad core processor or better recommended
    • Houdini supports MMX and Streaming SIMD (SSE2) where present

    Disk Space

    • 1GB required for installation

    Input Devices

    • 3 Button mouse required
    • Scroll wheel used where present
    • Wacom tablet recommended for Houdini's brush-based tools

    Graphics Card

    • Graphic Card drivers: NVidia: 320 or higher, AMD: FirePro 12.104.2 or higher.
    • Workstation-class OpenGL graphics cards, such as NVidia Quadro and AMD Fire Pro, are required for professional use in production.
    • Non-workstation cards, such as GeForce, Radeon, and Intel integrated graphics can be used at your own risk. They may be used for learning and personal use but are not supported: you may experience display problems, slow performance, and the software may exit unexpectedly.
    • The viewport is now based on OpenGL 3.3 It is a modern shader-based renderer for OpenGL 3 and 4 hardware, with additional features such as selection highlighting and geometry shaders. It has the ability to handle large data sets, and is now the default Scene Renderer. You can change the scene renderer in the Main Preferences.
    • Depending on your graphics card and driver, some of the advanced display options may not be available.
    • Apple implemented its OpenGL 4.1 driver using the core profile. Houdini requires the compatibility profile, which everyone else provides (Nvidia, AMD, Intel). As a result, Houdini still uses OSX's OpenGL 2.1 driver, which hasn't changed much since OSX 10.6.
    • 2GB VRAM or more is required. 1GB or less of VRAM will result in display errors.
    • Minimum OpenGL version of 2.0; recommended OpenGL version 3.3.
    • Hardware-accelerated OpenGL required for optimum performance.
    • Performance may suffer with complex scenes on non-workstation graphics cards and on laptops.
    • Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL).

    Monitor

    • Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen).
    • 2GB VRAM or higher required for dual displays or single displays greater than 1920x1080.
    • Color depth of 32-bit ("true color") required.
    • Recommended to either select sRGB as your color profile or calibrate your monitor to gamma 2.2.

    GPU Acceleration and OpenCL

    • On certain graphics cards, Houdini can use the GPU to dramatically increase the performance and speed of your Pyro FX and Fluid simulations.
    • In order to take advantage of this capability, you'll need a GPU capable of supporting OpenCL. On the Nvidia side, that would be a Tesla or a Quadro x000 series (non-FX Quadro; 600,2000,4000,5000,6000) or a GEForce 400 or 500 series. For AMD, you need a FirePro card (not FireGL) or a Radeon 5000, 6000, or 7000 series GPU. Intel's graphics are currently not able to support OpenCL, but they do have a CPU-oriented CL library which may work with Houdini in the future.
    • The amount of VRAM your GPU has access to will limit the size of simulation that you can run on it. 2-3GB + is ideal for larger simulations.
    • GPU acceleration for H13 currently does NOT make use of multiple OpenCL devices (i.e. two or more graphics cards) but this may change at a future date.

    3rd Party Software Dependencies

    • Scripting - Python 2.6.4, Python 2.7.5, XML2 2.8.0
    • Dynamic Solvers - Bullet 2.81, ODE 0.10.1
    • Data Exchange - FBX 2014.1, Collada 1.4.1, Alembic 1.5, Open EXR 2.0, OpenVDB 2.0, Field3D 1.3.2
    • Compilers - Linux gcc4.4, gcc4.6, Windows MSVC 2008, Mac OS X clang4.1
    • Other - TBB 4.1, Boost 1.51.0, NumPy 1.7.1, OpenCL ATI-2.3, ATI-2.5, OpenSubdiv 2.1.0, ZLIB 1.2.7, libTIFF 6.0

    Other

    • Sound card and speakers/headset required for audio
    • Class C network (TCP/IP) recommended for local access licenses
    • Network support required for offline simulation, batch processing and rendering
    • Internet browser required for connection to www.sidefx.com (Houdini Exchange and Forum)
    • Video encoder required for creating AVI/QT/etc.

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