The New Features of CINEMA 4D Release 17
Rendering
- New Variation Shader
- New Display Color Shader
- Filter Shader: New Checkbox to switch color grading on/off
- New Formula Shader
- New Lens Distortion Shader
- New Lens Distortion render effects
- New Take System
- New Token System
- Global Material Override
- Team Render Improvements
- Watermark Post-Effect now support Takes
Modeling
- New Spline Sketch Tool
- New Spline Pen Tool
- New Spline Arc Tool
- New Spline Smooth Tool
- New Spline Boolean Commands: Substract, Union, And, Or, Intersect
- Spline Mask supports new boolean modes
- Spline Mask now supports more than two splines
- New behavior of the ESC key
- New Trackball navigation mode
- Mesh Check Enhancements
- Poly Pen Enhancements
Animation
- New Euler Filter
- New Autotangent modes
- Weighted Tangents
- Fixed Slope Autotangent mode
- Remove Overshoot Flag
- Auto Weighting Flag
- Timeline Enhancements
- New Preferences
- Link Key/Fcurve Selection
- OM Single object linking
- OM Single object linking but displays the tags
- FCurve ListView
- FCurve Non-hierarchical listview
- Changes:
- Tab instead of space bar to switch between Dopesheet/Fcurve
- Improved shift behavior
- Space bar now plays but only when Timeline is active
- The interactive update now also work in Dopesheet mode
- General speedup
- Now there are 2 Timeline commands (to open Dopesheet or FCurve)
- Zoom to cursor
- Extended marker to range markers and added color
- Show tangents of selected curves
- User Data groups are now also displayed in the Timeline
- When the preference "Track Color" is set to Track Color, the tracks names are also colored in the list views
- HPB should now has the correct color order.
- There is a new deselect command so that CTRL-Shift A can deselect everything
- The Timeline now remembers the last active area (Object area or main area) and then selects/deselect all accordingly
- New "Lock Ratio" command for locked zooming in FCurve Mode - shift toggles between locked/not locked ratio
- Powerslider Enhancements
- CTRL-Shift to create markers
- There are new commands in the context menu of the Powerslider
- Double click in the lower area of the Powerslider extends the range to the document range
- Extended markers also displayed in the Powerslider
- Optimized default behaviours
Sculpting
- Erase Brush: New "Erase Masked" button
- New "Sculpt To PoseMorph" command
- Grab Brush: New Surface Distance Option
- Stencil Tile Preview
- Flatten Brush: NewFixed Plane Option "Custom Plane"
- Radial Symmetry supports a custom center point
- Sculpt Brushes now Support Guide Snapping
- Backface Sculpting Option
- Edge Detect Option
- Mask Brush Improvement
- Symmetry Dialog: New "Find nearest point" option
Python
- BrushDabData
- SculptBrushParams
- SculptObject
C++
- lib_sculptbrush.h
- SculptMouseData
- Spline Brush SDK Example
- Other Additions
- lib_sculpt.h
Motion Tracker
- New Graph View with Top-Down and Graph mode
- Lens Distortion Tool for Camera Calibrator and Motion Tracker
Exchanges
- New OBJ Import/Export with support for materials
- New Sketchup Import
- FBX now supports Takes
- AE now supports Takes
Pipeline
- Integration of the Houdini Engine
Workflow & Interface
- New Color Chooser
- Bitmap Shader has a new function to locate the file in Finder/Explorer
- "Locate Image..." now works correctly for presets
- Naming tool now also works with Tags, Materials, Layers and Takes
- Enhanced Camera HUD
- Rendersettings HUD
- Attributes Manager: New Layer mode
- Material Editor: Presets for refraction
- The last selected objects gets a different highlight color in the Object Manager
- The Texture Manager now can remove links to Textures (e.g. Textures in deactivated channels)
- The PictureViewer now also displays the frame number of the rendered frame.
- The rendertime display moved to a more prominent place in the PictureViewer
- The cursor keys can now be used to navigate the Texture Manager
Other
- Metaball Enhancements: New "Line" and "Triangle" types, "Accurate Normals" method
- Threaded redraw of texture custom user interface
- Automatic network proxy detection
- Viewport Dither
- New command line parameter to render Takes
- Merge now supports Takes
- New Override Node for XPresso
- New OpenGL base system Context, OpenGL 3.2 required
- Image loaders are now interuptable. This allows early exit for threaded user interface updates.
CINEMA 4D R17 System Requirements:
Minimum System Requirements
Windows 7 or 8 (64-bit only) on Intel or AMD 64-bit processors with SSE3 support; Mac OS X 10.8.5 or higher on 64-bit Intel-based Macs; 4 GB available RAM, OpenGL Graphics card supporting OpenGL 3.2, DVD ROM drive. A standard DVD installation can require up to 7 GB of hard drive space. The software must be registered for unrestricted use.
Operating systems supported by CINEMA 4D R17 and BodyPaint 3D R17
Windows
Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Windows 2012 Server 64-bit
OS X
Apple Mac OS X 10.8.5~(and higher)
CPU minimum requirements for CINEMA 4D R17 and BodyPaint 3D R17
Minimum CPU Windows PC
Intel Pentium 4
Athlon 64
Minimum CPU Macintosh
Intel Core 2 Solo
CINEMA 4D R16 and higher support the following processors families (SSE3 support required)
Intel Pentium 4
Intel Pentium 4 D
Intel XEON
Intel Core 2
Intel Core i7
Intel Core i5
Intel Core i3
Intel Celeron
Intel Celeron D
AMD Sempron
AMD Athlon 64
AMD Opteron
AMD Phenom
AMD FX
AMD Ontario
AMD Zacate
AMD Kabini
AMD Temash
AMD Beema
AMD Mullins
AMD Llano
AMD Trinity
AMD Richland
AMD Kaveri
Processors not supported
Intel Core Solo
Intel Core Duo
Intel Pentium M
Intel Xeon Phi
Intel Itanium
Intel Itanium II
Intel Pentium
Intel Pentium II
Intel Pentium III
Intel 486
AMD K6
AMD K7
AMD Athlon XP/MP
AMD Duron
Power 4
IBM PowerPC G3
IBM PowerPC G4
IBM PowerPC G5
ARM
VIA C7
Graphics cards
Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 3.2-capable graphics cards. Nevertheless, they recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.
Make sure that you always use the most current certified graphics card driver (no beta versions).
To find out more about processing speed, CINEBENCH test results can be found online.
Important notice
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions they cannot guarantee the compatibility of all systems.
The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.
Regarding NVIDIA 3D Vision
A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in CINEMA 4D.
An overview of graphics cards that meet all requirements can be found here.