An Advanced Environment To Create Ready-To-Render Models
- Hexagon 2 Model:
From subdivision modeling to advanced surface construction tools and volumic operations, Hexagon provides multiple polyhedral 3D modeling techniques, allowing hassle-free modeling of all shapes from simple to intricate.
- Hexagon 2 Sculpt:
The new geometry and high-resolution relief (microdisplacement) brushes bring unique and highly creative tools to refine and add extremely fine details to the 3D models.
- Hexagon 2 Apply UV-Mapping:
Applying a UV-map over objects is easily facilitated thanks to a UV-unfold tool and a comprehensive UV-mapping module.
- Hexagon 2 Texture:
Choose among the impressive set of predefined textures, provided by Spiral Graphics GeneticaTM 2.5, or import any textures, and use multi-channel 3D brushes to paint your model.
(Textured OpenGL display in Hexagon 2)
- Hexagon 2 Preview:
An Advanced Preview engine, including Ambient Occlusion, real-time shadows and advanced lightmaps support, delivers immediate renders of fully detailed and textured models.
(Ambient Occlusion preview in Hexagon 2)
- Hexagon 2 Ready-to-render:
Export your fully prepared model to Eovia CarraraTM, Hexagon's 3D rendering companion or to other rendering products supporting standard 3D files, to finalize shaders, set-up lighting and environments, and develop fabulous images of the most inspired models.
(Render in Carrara)
What's New in Hexagon 2
Brush Modeling
Hexagon 2 introduces an evolutionary way to sculpt and to texture your models: Working like your favorite image editing tools,
Hexagon 2 software's brushes emancipate you from the topology of your meshes, and let you smoothly edit, refine and paint your models. Fully supporting all
popular graphics tablets, such as the Wacom line, the new brush system offers numerous presets, and supports your own customized brushes and various parameters such as hardness, size, strength, opacity, blending, and more.
- Freehand modeling tools
Smooth, pinch, inflate, push and pull polygons smoothly. Sculpt your shapes using displacement brushes, and refine the geometry of your models in a fully intuitive way.
- Displacement Modeling
Use brushes to add high-resolution details, and generate displacement maps or bump maps which then can be exported to Carrara and other external rendering packages.
Hexagon 2 delivers a full set of predefined brushes, along with all parameters and options that let you create very fine displacements on your models, such as wrinkles, bumps, pleats and more.
- Bump Map Painting
To keep from generating heavy models while modeling very fine details, such as skin grain or micro-relief, Hexagon 2 let's you paint displacement as bumps. A bump map simulates geometric displacement, which then can be exported to your rendering software to generate highly realistic images of detailed surfaces.
UV Mapping
- UV-Unfold
To help reduce the sometimes tedious work of mapping UVs on a complex model, Hexagon 2 includes a UV-unfold tool. Simple define the seams and pinpoints, and your UV-model is automatically unfolded. You can then work on this unwrapped view to edit UVs much more easily.
- UV-Mapping module
The Hexagon 2 UV-module provides a combined 2D view of textures and of the UV-space. UVs can be manipulated thanks to Hexagon's advanced selections and manipulators. The UV-module also includes features such as "UV-detach" and "UV-merge", as well as a "Relax" function, which expands UVs at best across the mesh of the 3D model. The 2D UV-view is synchronized with the 3D views, and manipulations done in one of them is reproduced in real time in the other one.
Texturing
- Paint and Reveal textures
Use one of the numerous predefined textures, provided by Spiral Graphics Genetica 2.5, or any imported texture, and directly paint material onto your 3D model, using the new brush tools.
- Transparency
Use all the power of your 3D paint and brush tools to directly create complex transparency areas and / or patterns, which otherwise could be extremely tedious to model with geometry.
- Combine effects for advanced materials
Textures can be combined together as well as can single colors. Painting can be performed simultaneously on color, textures, transparency, bump and displacement. This unique capability lets you create a material which is a subtle combination between geometric reliefs and textures.
Display
- Instant Ambient Occlusion
An advanced OpenGL engine provides an ultra-fast ambient occlusion, allowing you to get a very rich preview of your models, simulating global illumination, and better appreciation of details in your 3D objects and models.
- Real-time shadows
An all-new option of the 3D display engine now delivers real-time shadows of the objects between them. This delivers a more realistic preview of your models and scenes before entering the final render stage.
Smoothing
- Multi-resolution smoothing
Models can now be edited at every smoothing range (level of detail), and so once you have created very fine details with high-resolution smoothing, you can still modify lower levels of geometry, such as more global modifications of your model. These global modifications will also be propagated across the upper levels.
- Smooth creasing
Hexagon 2 lets you define sharp edges on a smoothed model to keep breaks on specific parts. Creased edges can be exported to Carrara, and also generated as breaks for all other 3D exports.
Performances
Modeling
- Autosnap on surfaces
All construction and modeling tools now support advanced snapping on surfaces, allowing you to stitch on the surface of an object to draw a curve, and more.
- Deformers on selection and FreeForm Deformation Cage (NFFD)
Deformers (Twist, Bend, Taper) now work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.
- Tesselate from a Line
For complex tessellations, simply draw the tesselation path over the object using any curve or polyline. You'll now benefit from the new 'autosnap' mode which allows you to stitch your path onto the surface. The object will be tesselated following this path.
Interface & Workflow
- Support for pen tablets:
To enable even more precise and flexible modeling and texturing, Wintab-compatible tablets (such as the Wacom line) are now fully supported for 3D paint and displacement brushes.
- Resizeable 3D Views
For more even greater comfort and flexibility, the layout of the 3D views of the scene can be quickly adjusted.
- Contextual menus
To improve workflow, a contextual menu can be opened with a right click, providing instant access to all options and utilities according to the selected item(s) (Manipulator, Selection, Object, and more).
- Dockable Palettes
Each palette can now be detached from its panel, and docked on the screen. This allows you to customize your working environment for maximum productivity.
- Additional floating 3D View
This feature provides a synchronized 3D view of the model, from any view angle, allowing you to better control the 3D impact of any manipulation.
And more features!
- Improved SceneTree
- Full support of dual-screen
- Memory usage optimized
- Improved documentation (audio dubbing, hyper links, and more)
- Hexagon User's Guide
- Normal Maps / Bump Maps support
- Adjust soft selection radius using the mouse
- Faster launch
- Simplified layout of tooltabs
- Focal set by value
- Extended numerical fields
- Dialog scrolling with mouse wheel
Hexagon 2 Golden Pack
A unique collection of textures, human photo references, and 3D models for Hexagon 2
Thanks to Eovia's partners
Spiral Graphics and
3d.sk, the Golden Pack provides 100 textures for use with the 3D Paint tools in Hexagon 2, and dozens of human photo references that will be highly valuable as background images for modeling faces, bodies, poses, expressions, and more.
The Hexagon 2 Golden Pack also includes five complete 3D body models that can be used for further displacement modeleling, texturing, and/or as starting points for any character or creature you would like to model without having to spend time in building the base shape.
The Golden Pack is a complementary resource package with a retail value of more than $30 that will be delivered at no-charge with Hexagon 2 exclusively to users who pre-order the upgrade to Hexagon 2.
Hexagon 2 System Requirements:
Hexagon 2 introduces high-level tools, like the geometry displacement brushes, instant ambient occlusion, real-time shadow display and more.
Displacement modeling adds very fine details to your models, which means a dense geometry and a high polygon count (can be much higher than 1 Million polygons). This requires enough RAM to handle high number of polygons.
Advanced real-time display, including "normal maps" which simulates detailed relief, requires highly-capable graphic boards, with enough video RAM and multi-texture channels capabilities.
Although Hexagon 2 has been specially designed and dramatically optimized to handle high-polygon count models and ultra-fast rich 3D display, we recommend using a system with appropriate system RAM and a 3D graphic board in order to get optimal performances, and no display troubles.
Minimum system requirement:
Windows
- Windows 2000/XP
- Pentium or compatible 1.5 GHz CPU
- 512 MB System RAM
- 128 Mb Video RAM graphic board
- Recent series OpenGL graphic board with 128 MB Video RAM (NVidia FX 5xxx / Quadro, or ATI 9xxx or "x" series, etc.)
- 500 MB free hard drive space
Recommended system:
- Windows 2000/XP
- Pentium or compatible 2.5+ GHz CPU
- 1 GB+ System RAM
- 256+ Mb Video RAM graphic board
- Latest series OpenGL graphic board with 256+ MB Video RAM (NVidia FX 5xxx / Quadro, or ATI 9xxx or "x" series, etc.)
- 500 MB free hard drive space
Macintosh OS X
Minimum system requirement:
- Mac OS X 10.2 or later
- Power Macintosh G4 1.0 GHz CPU
- 512 MB System RAM
- 128 Mb Video RAM graphic board
- Recent series OpenGL graphic board with 128 MB Video RAM (NVidia FX 5xxx / Quadro, ATI 9xxx or "x" series, etc.)
- 500 MB free hard drive space
Recommended system:
- Mac OS X 10.2 or later
- Power Macintosh G5 1.8+ GHz CPU
- 1 GB+ System RAM
- 256+ Mb Video RAM graphic board
- Latest series OpenGL graphic board with 256+ MB Video RAM (NVidia FX 5xxx / Quadro, ATI 9xxx or "x" series, etc.)
- 500 MB free hard drive space