Modo 302 Features:
Model
Modo's modeler is the fastest, most advanced polygonal and subdivision surface 3D modeler available. It is used worldwide for everything from mechanical and architectural designs, to organic creature modeling. New snapping, UV and 3D sculpting tools make the heart of Modo even stronger.
Paint
Modo's paint tools provide one of the most natural painting experiences in 3D. Multi-threaded performance, a refined user interface, world class tools and the ability to directly paint on any image in the Shader Tree make painting in Modo a breeze.
Render
Modo is equipped with a world class renderer that creates gorgeous still images and rock steady animations-with physically-based lighting for natural realism. It's fast and fully multi-threaded. Render across a network of Macs and PCs for even more processing power!
Animate
You can vary the properties of any item in Modo so that it moves or changes its appearance over time. Create two different views through your camera and you've got a walkthrough animation. You can also import animations from other 3D software.
Sculpt
Sculpting is built right into Modo. This means you can use sculpting tools right alongside traditional modeling tools - all in a true 3D environment. This changes modeling forever.
Advanced Ergonomics
Modo is far more than a collection of tools and features-it is an artist-friendly environment that delivers an uninterrupted creative experience. Details really do matter, and Modo's workflows have been refined to be as smooth as possible.
Who Uses Modo?
Architects, industrial designers, package designers and game developers are among the thousands who use Modo worldwide every day. It is a winning combination of functionality and refined workflow for an active community of Modo users.
New Features in Modo 302
Rendering Enhancements
Natural lighting can now be easily added to your scene by the new Physical Sky and Physical Sun features that let you get physically-based daylight depending on your scene's real world location.
- Renderer now equipped to work with up to 32 cores
- New Bloom effect
- Seven additional render buffers
- New control over color saturation in global illumination
- Light Materials now can get accurate glows by setting "Correlated Color Temperature" (measured in Kelvins)
- Modo can now render with a Constant Alpha option to easily create mask elements
Modeling Improvements
Modo's selection tools are further simplified with a Select Close Loop option that intuitively selects polygons based on the first two polygons selected.
- New Flex tool streamlines posing of tentacles, fingers and antennae or similar organic mesh edits
- Tool positioning is made more flexible and automatic via a new Selection Border action center and the new Selection Falloff
- Interpolated strokes make Modo sculpting and painting even smoother
- The Edge Extend tool now includes a customizable tool that lets you move, rotate and scale
- New Join Edge, Join Edge Average and Split Edge options provide new edge editing control
- A new Set Vertex Normals command lets you create a new vertex normals vertex map (prior to file export for example)
Animation Enhancements
Subtle organic animation in Modo can now be controlled through new weight map deformers. Quivering jello, trembling fingers, machine vibrations are now possible.
- Track View editor (totally new!) provides a rich and intuitive environment for arranging the duration and sequencing of animated channels
- Track control added to the existing Graph Editor
- Camera and light tracking is now supported in Modo
More in Modo 302
Modo 302 introduces the File I/O software developers kit, providing developers with powerful new tools for creating loaders and savers for geometry and images inside of Modo. Support for Adobe Layered PSD files is deepened in that texture channels in Modo can now be populated from the corresponding layer name in the PSD file.
- Server-based Modo operation facilitates offline operations such as file translation and rendering.
- New camera navigation method makes it easier to roam in world space for arch viz and game level authoring.
- A new Modo 302 Spotlight video album (available separately) introduces many new features in a series of mini projects.
More New Features in Modo 302
- Implemented Physical Sky and Physical Sun rendering options. Sun position is based on its time and place channel values (sun position defaults to Luxology world headquarters). A custom luminal function allows sunlight to use solar intensity and color from Physical Sky model when sun position is enabled. The size of solar disc (when viewing the sun itself) is adjustable. Sky haze can be set. A "north" channel is provided to change orientation of physical world in relation
to physical sun.
- Modo is now location aware. Locate your model's locations in latitude-longitude and Modo will use this plus your timezone/day/time of day for automatic calculations of sun position.
- A new Modo File I/O SDK is available to facilitate reading and writing of data to/from Modo. Source code samples for loaders and savers are provided for developers.
- Modo can now be run in a "headless" mode
- Added new Trackview animation editor to Modo. Allows cut/copy/paste operations on keys and is ideal for making high level adjustment to keys such as "ripple edits". Trackview can be switched between a mode which displays animated channels on selected items to a Dope Track mode where the current selected channels are grouped and sorted into a hierarchy for editing.
- Added a "bloom" post-processing feature to the Modo renderer.
- Added new Select Close Loop command. Lets you select two polys that define the direction of the loop and the command will automatically select the rest of the polys in the loop plus all polys on one side of the loop.
- Added new 'selection border' action center. Works nicely in combination with the new Select Close Loop command. Places the action center (for say a rotation) aligned with the border edges of a selection set.
- Added new camera navigation method which allows world space moves on XZ or Y plane. This is useful for arch viz navigation and is bound to Alt-Shift MMB and Alt-Shift-RMB for XZ and Y respectively.
- A new Flex tool leverages the new selection border action center and selection based falloff and provides the ability to "pose" meshes with transforms.
Modo 302
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new features in Modo 302, continued
- Added support for targeting items with cameras and lights. Focus distance for the camera can be specified and a roll percentage can be set for both cameras and lights.
- Vertex map deformers are introduced. This simplifies the creation of subtle organic animation.
- Added a shader item channel to control the color saturation of the indirect illumination. It can be left at 100% for physical accuracy or reduced for VRay-like results.
- New Edge Split tool allows coincident edges to become "unglued" from one another, Makes it easy to, for example, rotate the lid of a once closed box up from the others.
Modo 302 System Requirements:
- Minimum 1GB RAM
- Minimum 100MB available hard disk space
(3GB required for all content and integrated training materials)
- Mouse or pointing device (pressure sensitive tablets supported)
- Monitor resolution of 1024 x 768 or greater
- Graphics card with OpenGL support
- DVD-ROM drive (for support materials)
- Internet connection required for product activation
Macintosh® Requirements
- Mac® OS X 10.4 or later
- Macintosh® G3, G4, G5 or Intel processor
Windows Requirements
- Microsoft® Windows 2000 or Windows XP (Vista not yet supported)
- Intel® Pentium® 4 or AMD AthlonTM processor (SSE instruction support is required)
- Intel Xeon / Dual Core and AMD Opteron also supported