New to Strata 3D CX
Polyspline Modeling
PolySpline modeling consists of two different tools that can be used together, or in conjunction, to produce complex organic and mechanical shapes in Strata 3D. The first addition is a powerful new polygonal editor that lets you extrude, bevel, rotate and scale each face, edge, or vertice of a 3D object. Once you have a rough approximation of the shape, you then apply the second tool: subdivide.
Subdividing a polygonal shape in Strata smooths out all the rough edges into a flowing, seamless shape. You can go back to the rough cage and continue to model while whatching the smoothed version update in real time.
Live Photoshop Linking
Now you can use .PSD files from PhotoShop without converting them to PICT or TIFF files. Several new workflow enhancements come along with the new texture format support: Live Updates and Layer Linking.
With Live Updates from PSD textures, Strata 3D no longer stores the texture within the Strata 3D file, but links to the file on your hard drive. Whenever you make a change to the texture, and save the file, Strata 3D can track the changes you've made, and update the texture automatically. Once you've loaded a texture into a model, you can make as many changes to it as you like, and watch the results in 3D!
With Layer Linking, you can edit several channels in one PhotoShop file. The color channel in one layer, bump in another specular in another, etc. When you load the file into a Strata 3D texture, it automatically distributes the first 12 layers of the file into the twelve texture channels in Strata 3D. You can choose to rearrange them in Strata 3D, or remove them from some channels. Keep all of your texture channels in one file for easy reference and quick editing.
HDRI Texture and LightDome
A new file format is emerging in Computer Design circles: HDRI. An HDRI file, or High Dynamic Range Image, contains an enormous amount of color and lighting information that traditional image formats could never capture.
With HDRI support in Strata3D for .HDR and .EXR images, you can now use these images to create vibrant new textures in Strata 3D. But the advantage of HDRI images is that they contain enough information to accurately light an entire scene in stark realism.
Using the new LightDome feature in Strata 3D, you can intuitively place and manipulate an image to invisibly surround your scene, then render the image in Strata 3D's beautiful Raydiosity engine for instant photorealistic lighting and reflections.
OBJ and FBX File Support
Strata 3D can now import OBJ and FBX file formats.
OBJ has slowly become the most ubiquitous 3D file format on the market. Now it's easier than ever to open and exchange files with other members of your team, or to use models purchased online for fast turnaround.
FBX, on the other hand, is a brand new 3D format developed by Kaydara, the makers of the popular Motion Builder character animation app. FBX is the most complete file exchange format, containing geometry, textures, UV maps, lighting, and even animation. The list of applications that support the FBX format is impressive, and allows you to seamlessly import objects, animation, or entire scenes into Strata3D from other applications. Most notably, FBX is a popular format for Motion Capture files, where real human motion is translated to a 3D model for uncanny results.
Meld
Meld is a new implementation of our MetaBalls technology. But instead of being restricted to Spheres, Meld allows you to seamlessly combine any primitive or polygon objects into one smooth shape.
Many objects can be constructed with simple geometric shapes, but the transition between them is harsh and unrealistic. Meld smoothes those transitions between shapes quickly and seamlessly.
Strata 3d CX Features:
Modeling
- Polyspline SDS
- Meld MetaSurfaces
- Polygonals
- Bezier Surface
- Extrude
- Lathe
- Path Extrude
- Sweep
- Boolean
- Skin
- Fillet
- Create Thickness
- Mirror
- Hull Surface
- Deform Lattices
- Grids - Visable, World, Custom, Snap
- Real-World Units
- Object Linking
- Replicate/Duplicate
- Construction Objects
- Shy Objects
- Hide Objects
- Reshape
- Drop a Curve
- Smooth Mesh
- Snap (Point Snap)
Drawing
- 2D Drawing Tools
- 2D/3D Text
- 3D Primatives
- Bezier Lines/Regions
- Group/Ungroup
Modeling Views
- Split Views
- Multi-Views
- Camera View
- Depth Queing
- Image or Movie Backdrop
- Spotlight Views
Environments
- Air Refraction Index
- Visible Backgrounds
- Reflective Backgrounds
- Atmosphere
- Cubic background
- Multiple Global Light Sources
- Horizon Background
- Simple Color Background
- Spherical Background
- Starfield Background
- Plugin
Lighting
- Point
- Spot
- Directional
- Lightdome HDRI
- Glowing Surfaces
- Clipped Overflow Handling
- Effects Applied to Light
- Host Object
- Intesity
- Scaled Overflow Handling
- Light Target Object
- Unlimited Global Lights
- Ambient Light
- Animatable Lights
- Custom Object Tracking
- Gel
- Movies as Gel
- Real-Time Visible Light Preview (modeling window)
- Soft Edges
- Spotlight Window View
- Unlimited Point Lights
- Unlimited Spot Lights
- Visible Point at Selection
Rendering Types
- Flat Shaded
- Hidden Line
- Outline
- Pointcloud
- Smooth Shaded
- Wireframe
- Toon
- Scanline
- Raytracing
- Raydiosity
Rendering Options
- Suspend Rendering
- Marquee Select Rendering
- Custom Environments
- Specular Highlights
- Alpha Channel
- Reflection
- Transparency
- Anti-Aliasing
- Reflectivity
- Bumps
- Glow
- Anti-Matter Effect
- Oversampling
- Diffuse
- Shadows
- Soft Shadows
- Atmospheric Effects
- MIP Mapping
- Field Rendering
- Stereoscopic
Animation
- Animation Preview
- Bezier Paths
- TCB, Spline & Natural Paths
- Convert to Path
- Cycle Back & Forth
- Event-Based
- Every Time Varying
- Hierarchial
- Key Frames
- Life Checkbox
- Linear Paths
- Portional Event Scaling
- Velocity Graphs
- Visible Paths
- IK (Inverse Kinematics)
- Jiggle
- Align to Path
- Ease In/Out
- Explode
- Shatter
- FBX with Motion Capture
Textures & Effects
- Photoshop Linking
- Basic Color
- Image Textures
- Surface Maps
- Volumetric Fog
- Texture Mixing Rules
- Visual Placement & Editing
- Image in any Map Channel
- Movie in any Map Channel
- Mock Wood
- Mock Stone
- Mock Marble
- Mock Brick
- Mock Plank
- Mock Tile
- Volumetric Mist
- Volumetric Haze
- Burn UV
- Blender
- Color Spectrum
- Concrete
- Corrosion
- Displacement
- Ripples
- Clouds
- Layered Rock
- Moonscape
- Planetary Shader
- Shadow Catcher
- Silk
- Rainbow Reflection
- Starfield
- Wildlife
Special Effects
- Lens Flares
- Auras
- Caustics
- Global Air Control
- Global Gravity Control
- Global Wind Force Control
- Fountain Effects (supports shapes and MetaShapes)
- Particle Collision Detection
- Fire & Smoke
- Hair
- HotSpot
- PixieDust
Cameras
- Boom
- Pan
- Dolly
- Arc
- Pitch
- Yaw
- Roll
- Host Object
- Target Object
- Focal Distance
- Visible View Angle
- Panorama
- QTVR
- Custom Object Tracking
- Shutter Speed
- Stereoscopic
- Motion Blur
- Depth of Field
- Live Window Updates
Mapping Styles
- Cylindrical
- Decal
- UV
- Planar
- Spherical
- Cubic
File Open/Import
- Strata 3D
- QuickTime
- PICT
- TGA
- TIFF
- True Type Fonts
- Postscript Type Fonts
- Photoshop PSD
- JPEG
- Illustrator/EPS
- PDF
- BMP
- AVI
- 3DS
- Amapi
- DXF
- VRML 1.0/2.0
- MiniCAD
- SHM
- IGES
- OBJ
- FBX
File Save/Export
- Strata 3D
- SWF (Macromedia Flash)
- Vector 3D SWF (Flash)
- QuickTime VR
- PICT
- TGA
- TIFF
- JPEG
- BMP
- AVI
- Amapi
- DXF
- VRML 1.0/2.0
- SHM
Strata 3d CX System Requirements:
Windows
- Windows XP, Windows 2000
- Pentium Compatible or better
- 256 MB RAM
- 335 MB free disk space
- VGA color display with a minimum 800x600 resolution
Macintosh
- Power Macintosh with Mac OS X 10.2 or higher
- 256 MB RAM
- 330 MB free disk space
- Monitor resolution of 800x600