New Features in ZBrush 4R6
ZRemesher
is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist's point of view in mind. With a single click, ZRemesher produces ideal new topology based on your original mesh.
The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye.
Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have more or lower polygon density.
New Brushes
ZBrush's powerful creative toolset is largely based on its brush system. With each release Pixologic tries to add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R6, they continue this tradition.
The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh's new best friends!
Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, Pixologic went ahead and enabled it for all brushes that use curves.
Other improvements
- DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
- The Slice brushes now only operate on the curve position and won't propagate. What you see is now exactly what you get!
- Group Front -- a new PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
- The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
- Internal UV Smoothing has been updated to freeze the UV borders.
ZBrush 4R6 System Requirements:
ZBrush 4R6 - Windows
- OS: Windows Vista/Windows 7/Windows 8 32-bit/64-bit
- CPU: Pentium D or newer (or equivalent such as AMD Athlon 64 X2 or newer) with optional multithreading or hyperthreading capabilities.
- RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
- HDD: 16GB of hard drive free-space for the scratch disk.
- Pen Tablet: Wacom or Wacom compatible.
- Monitor: 1280x1024 monitor resolution or higher (32 bits)
ZBrush 4R6 - Macintosh
- OS: Mac OSX 10.6 or newer
- CPU: Intel Macintosh
- RAM: 2048MB required for working with multi-million-polys. 6 GB recommended. (ZBrush 4 is a 32-bit application, but can use up to 4 GB of system RAM)
- HDD: 16GB of hard drive free-space for the scratch disk.
- Pen Tablet: Wacom or Wacom compatible.
- Monitor: 1280x1024 monitor resolution set to Millions of Colors