09-12-2016! CG Through OpenGL by Sumanta Guha
The book by
Sumanta Guha with around 900 pages takes you from geometric primitives to animation to 3D modeling to lighting, shading, and
texturing, Computer Graphics Through OpenGL
®:
From Theory to Experiments, 2nd Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts.
Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the 2nd Edition
- 30 more programs, 50 more experiments, and 50 more exercises
- Two new chapters on OpenGL 4.3 shaders and the programmable pipeline
- Coverage of:
- Vertex buffer and array objects
- Occlusion culling and queries and conditional rendering
- Texture matrices
- Multitexturing and texture combining
- Multisampling
- Point sprites
- Image and pixel manipulation
- Pixel buffer objects
- Shadow mapping
Textures
Some of our
textures where used in the book on
multiple pages and in the examples given.
Buy the book now!
So order your copy of
Computer Graphics Through OpenGL: From Theory to Experiments, 2nd Edition by the author Sumanta Guha now at
Amazon.
Or ask your local bookstore to order the book using the ISBN
ISBN-13: 978-1482258394
ISBN-10: 1482258390
About the Author
Sumanta Guha obtained a Ph.D. in mathematics from the
Indian Statistical Institute, Kolkata, in 1987.
From 1984 to 1987 he taught mathematics at
Jadavpur University in Kolkata.
He left in 1987 to study computer science at the University of Michigan in Ann Arbor, where he obtained a Ph.D. in 1991.
On graduating from Michigan he joined the computer science faculty of the University of Wisconsin-Milwaukee where he taught from 1991 to 2002.
In 2002 he moved to the information management and computer science program of the Asian Institute of Technology in Thailand, where he is currently a professor.
His research interests include computational geometry, computer graphics, computational topology, robotics and data mining.